Notes on the craft of rendering unbuilt spaces.

Short, practical writing from the team — on lighting, client presentations, and what tends to go wrong.

Lighting

Why lighting makes or breaks a render

Geometry gets a viewer to recognise a building. Light is what gets them to feel it.

March 12, 2026 · 4 min read
Process

The blockout stage nobody shows clients

A messy grey-box scene is where most of a project's important decisions actually happen.

February 20, 2026 · 5 min read
Client work

What sales galleries actually need

A buyer standing in front of a screen needs something different from a planning committee.

January 30, 2026 · 3 min read
Materials

Reading stone and timber correctly in 3D

Most unconvincing renders fail at the material stage, long before the lighting is wrong.

January 8, 2026 · 6 min read
Technology

Is VR actually worth it for a small project?

A practical look at when a real-time build earns its cost, and when a flythrough is enough.

December 14, 2025 · 5 min read
Studio

How we run review rounds without losing momentum

Feedback that arrives in one large batch at the end is the single biggest cause of delays.

November 22, 2025 · 4 min read