From brief to final render, in six stages.

Every project moves through the same pipeline, whether it's a single still or a full VR walkthrough — only the depth of each stage changes.

01

Brief & references

We start with drawings, BIM exports, moodboards and a short call about the feeling the client wants a viewer to have. This stage sets the mood and camera angles before any modeling begins.

02

Blockout & framing

Rough geometry goes up fast — grey boxes, no materials — so camera angles and composition can be signed off before time is spent on detail that might get cut.

03

Detail modeling

Approved angles move into full detail: facade elements, landscaping, interior furnishing and site context are all built out at production quality.

04

Light & materials

This is where most of the personality of an image gets decided — time of day, weather, and how each material catches or absorbs the light.

05

Review round

Work-in-progress renders go to the client through a shared review board. Feedback is folded in on a rolling basis rather than saved for one big reveal.

06

Final render & delivery

Frames are composited, colour-graded and exported in whatever formats the project needs — stills, video, or a packaged real-time build.

Tools we build with.

We stay tool-agnostic where it matters and specialised where it counts.

Modeling

3ds Max & Blender

Used for geometry, UVs and scene assembly across most exterior and interior projects.

Rendering

V-Ray & Corona

Chosen per project depending on material behaviour and render-farm availability.

Real-time

Unreal Engine

Powers VR walkthroughs, live configurators and interactive browser builds.

Ready to start stage one?

Send over your drawings and a short brief — we'll come back with a timeline and a quote.

Start a project →