From brief to final render, in six stages.
Every project moves through the same pipeline, whether it's a single still or a full VR walkthrough — only the depth of each stage changes.
Brief & references
We start with drawings, BIM exports, moodboards and a short call about the feeling the client wants a viewer to have. This stage sets the mood and camera angles before any modeling begins.
Blockout & framing
Rough geometry goes up fast — grey boxes, no materials — so camera angles and composition can be signed off before time is spent on detail that might get cut.
Detail modeling
Approved angles move into full detail: facade elements, landscaping, interior furnishing and site context are all built out at production quality.
Light & materials
This is where most of the personality of an image gets decided — time of day, weather, and how each material catches or absorbs the light.
Review round
Work-in-progress renders go to the client through a shared review board. Feedback is folded in on a rolling basis rather than saved for one big reveal.
Final render & delivery
Frames are composited, colour-graded and exported in whatever formats the project needs — stills, video, or a packaged real-time build.
Tools we build with.
We stay tool-agnostic where it matters and specialised where it counts.
3ds Max & Blender
Used for geometry, UVs and scene assembly across most exterior and interior projects.
V-Ray & Corona
Chosen per project depending on material behaviour and render-farm availability.
Unreal Engine
Powers VR walkthroughs, live configurators and interactive browser builds.
Ready to start stage one?
Send over your drawings and a short brief — we'll come back with a timeline and a quote.
Start a project →